In my spare time I’m reading “Think like a Programmer. An introduction to creative problem solving” and I’d like to share with my followers some things that I learnt in first chapters of this book.
I’ve learnt 10 good rules to approach any problem/algorithm that you can meet during your daily job as developer:
- study the constrains of the project, so important to define the area of your project and how to approach it
- find analogies of problems that you solved in the past, it could help to resolve the new one
- divide the whole project in small tasks it helps to focalize and to define better the effort of each task
- starting with the known tasks and then go ahead with others (in that case I usually start with what I don’t know, because after that, I can go ahead quickly with the rest of the project, it works with me 😛 )
- divide any problem in different parts, it’s more easy solve small issues than 1 big
- you ALWAYS need a plan to solve a problem (using collateral thought, I suggest to start with Google, in most cases someone else has approached the same problem and probably solved it)
- try to watch the problem in different way, it’s essential to find the right solution to implement the algorithm in your project
- make own the solutions of issues, it’s so important because next time you’ll find a problem you’ll know how to approach it (point 2 of this list)
- create samples highly focused on a particular functionality to accomplish your tasks, sometimes make a simple example helps your to find the solution of a big problem.
- don’t get disheartened on a problem, it’s normal to find them, it’s your job!!!
I hope could help many developers that start to approach this job and, to the others, I hope you use many of those tricks in your projects and if you have another feel free to share them with a comment to this post.
If I’ll found more tricks to share reading this cool book I’ll post them again.
Finally If you are interested to read it, I’ll share the link here.
first of all I apologize with people that usually read this blog if I didn’t insert any new post since last year but I’m working a lots in these few months to open a new market opporunity for my company out of Italy and I’m totally absorbed in this new activity, but in the meanwhile I’m studying during my spare time and I’d like to share with you my thoughts about “Introducing Starling”.
This book is for any Flash Platform developer that is looking to create next generation of mobile and desktop apps (or games).
It’s a book so practical that introduce you to the Starling framework, explaining how it works with simple examples of code that you can put in practice in a while.
Thibault guides you showing each object presents in this framework, that is an abstraction of Stage3D API introduced with Flash Player 11 and AIR 3.
With Starling you can aim better performance in your 2D applications thankfully the GPU acceleration added on Stage3D, with this book you can discover what there is behind and starting to develop with it.
A couple of weeks ago I became blogger reviewer for O’really, so I take this opportunity to open my mind and learn new stuff about new technologies, programmation languages, etc.
So this is my first review and I start with an HTML5 video course.
Why am I talking about HTML5 in this blog? Because I think it’s important to know and learn if it could be useful in some projects or not.
Starting with this idea I’ve decided to watch this video course about HTML5 on mobile development.
Video courses aren’t my favorite media to learn new stuff because I love to sign my books, add some notes…you know what I mean… but this time I was really impressed about how O’Reilly organized it.
Seems you are in a real classroom with teacher in front of you that show code examples, tips & tricks using HTML5, CSS3 on iPad or iPhone.
Course is focused on mobile development, Jake Carter, the author, shows also Android world, how to configure your computer to work with emulator and simulator for Android, iPhone and so on.
I really love the way that he works in the classroom because first of all he explains the powerful of a particular feature, then show how to implement it and finally a little part of Q&A from internet people (I suppose).
During this video course you can learn useful stuff, take a look at table of contents in O’reilly website.
It was my first time with HTML5 and I think is an interesting technology, in particular, during this course I learn how to work with geolocation, with JS and Canvas, with audio and video API and again how to save data directly on the device in a database.
I appreciate a lot al meta and css dedicated to iPhone and iPad, very useful.
Finally if you are interesting to learn a new way to develop on mobile, I suggest to take a look at this reference.
It’s useful, easy and I think is a fast method to learn.