first of all I apologize with people that usually read this blog if I didn’t insert any new post since last year but I’m working a lots in these few months to open a new market opporunity for my company out of Italy and I’m totally absorbed in this new activity, but in the meanwhile I’m studying during my spare time and I’d like to share with you my thoughts about “Introducing Starling”.
This book is for any Flash Platform developer that is looking to create next generation of mobile and desktop apps (or games).
It’s a book so practical that introduce you to the Starling framework, explaining how it works with simple examples of code that you can put in practice in a while.
Thibault guides you showing each object presents in this framework, that is an abstraction of Stage3D API introduced with Flash Player 11 and AIR 3.
With Starling you can aim better performance in your 2D applications thankfully the GPU acceleration added on Stage3D, with this book you can discover what there is behind and starting to develop with it.