Creating video snapshot with BitmapData and…

This evening I’d like to share with you a little trick on how to create a simple snapshot of a Flash video.
It’s easy, isn’t it?! NO, it’s not so easy!!!

if you have your Video object on the stage that is bigger than real video dimensions and you try to make a snapshot you’ll have something like this:

So I think to create an utility class that solve this problem; I start to think how to get only image pixels and not the white one.
I add transparent pixels instead of white pixels and I check on image which is the first transparent pixel I can find in my image.
I use those coordinates to make a new bitmapData with only image pixels and I draw again and scale it with video width and height.
This is final result:

You can download source code from this link.
When I’ll have enough time, I’d like to optimize it maybe with bitwise operations, but meanwhile you can start from this scratch!

Bye bye

4 thoughts on “Creating video snapshot with BitmapData and…

  1. If you know the original video dimensions, can you just snap those pixels and then draw the bitmapdata with an upscaled transform matrix?

    1. It’s a good point of view, I think that it works, I’ll try it and then I update the post.
      Thank Aran for share your idea with me, I really appreciate a lot 😀

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