Having fun with Adobe AIR

Hi All,
this post will be in Italian, in particular is dedicated to the whole community of Italian mobile developers.
Having fun with Adobe AIR is a free event in 6 different Italian cities where people will learn how to create or improve own cross platform applications made with Adobe AIR for mobile devices.
For any question feel free to leave a comment to this post or drop me an email.

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Ciao a tutti,
mi chiamo Luca Mezzalira e sono l’organizzatore di “Having fun with Adobe AIR” un evento dedicato a tutti gli sviluppatori mobile che vogliono avvicinarsi ad una tecnologia cross-platform, come Adobe AIR, per la realizzazione delle proprie app o game su smartphone o tablet.
In collaborazione con alcuni importanti sponsor, come Adobe e BlackBerry per esempio, che ringrazio innanzitutto, sono riuscito ad organizzare 6 tappe in giro per l’Italia dove in una giornata andremo a scoprire le potenzialità di Adobe AIR, andremo a sviluppare degli esempi pratici che possano far vedere il workflow per la realizzazione di un’applicativo mobile.
Infatti l’evento è basato sulla formula BYOL (Bring Your Own Laptop) dove ogni participante dovrà portare il proprio computer con installato Flash Builder dove potrà creare i proprio applicativi e installarli poi nel proprio tablet o smartphone.

Se ti stai chiedendo se è una perdita di tempo perchè Flash è “morto”, beh credimi, non è così.

Infatti Adobe sta continuando a sviluppare questa tecnologia dando nuove potenzialità per la creazione di applicativi mobile e desktop, dall’accelerazione in GPU all’integrazione con Native Extension e molto altro ancora!

Durante l’evento avremo la fortuna di avere con noi degli speaker Adobe, in alcune tappe, che ci daranno la possibilità di scoprire su cosa si sta concentrando Adobe e quale sarà il futuro della piattaforma.
Un evento totalmente gratuito che credo possa far piacere in Italia a molti sviluppatori che vogliono iniziare a muovere i primi passi nel mondo mobile oppure quelli che già ci lavorano ma vogliono alternative valide con cui sviluppare.
L’evento avrà un massimo di 20 partecipanti circa per tappa e sarà di una giornata, le città in cui si svolgerà saranno Milano, Torino, Bolzano, Padova, Firenze e Bari.
La registrazione è obbligatoria e dev’essere fatta tramite il sito dell’eventohttp://www.havingfunwithadobeair.com/
Se invece preferisci seguirci direttamente sulla nostra pagina facebook ecco l’indirizzo: https://www.facebook.com/pages/Having-fun-with-Adobe-AIR/430003473713246

Per qualsiasi dubbio o domanda non esitare a contattarmi via email o lasciando un messaggio su questo post.
Spero di vederti ad una delle tappe del tour!
A presto

Luca

InDesign and Flash: PageFlip controller

One of our last project was to create an easy but integrated workflow from InDesign to web.
In particular they request us to create a PageFlip that will be published automatically online every change they made in the offline version without spending a lot of time on this activity.
Like you can see for a Flash Platform developer nothing more obvious that a project like this, so you can take a PageFlip online, you export all pages in swf or jpg files and you popolate the XML behind the PageFlip… yes but we don’t bring this direction.
First of all we suggest to our client to add interaction elements directly in InDesign because from CS5 version (if I remember well) it adds the animator engine of Flash, so it is quite easy make animations directly in InDesign for a graphic designer that is more comfortable with this software instead of Flash Professional.
After that we study the InDesign exporting settings and we find that you can have your PageFlip exporting InDesign document directly in unique SWF file; the only problem is that you haven’t any control panel to add interaction in your PageFlip, for example if my catalogue is composed by 300 pages and I have to see the 250, from the beginning I have to click 249 times on the right page to see my page.
Another interesting thing that we see during this development is that there are many PageFlip on the web but it’s not easy for a graphic designer, more focused on the paper, to customize them because you have to know how Flash works and in detail how the PageFlip, that you chosen, works too.
Also the PageFlip made by InDesign has great performance instead of any other PageFlip tested with many pages in particular if pages are vector based.
Finally we decide to decompile the InDesign PageFlip to analyze if we will able to create a control panel for this SWF file and… WOW… we really bring an interesting direction!


In fact, in the document class of the SWF file called IDSWFFile, you can find many methods that could help you to create, for example, a navigation panel to jump from a page to another one or to create an index to navigate trough chapters.
The main thing that you have to remember is that InDesign PageFlip works putting each page in a frame so if you have 20 pages you’ll have 20 frames inside the SWF file generated.

Below you can find some useful methods that could help you to develop your personal control panel:

  • getFrameCount() return the number of frames (so the number of pages inside the SWF file)
  • getCurrentFrame() return the actual frame (so the page that user is reading)
  • getThumbnailForFrame(frame:int, width=32, height=32) return a bitmapdata of a frame in the size that you prefer, the default values are 32×32 px
  • goToFirstFrame() goes to the first page of the PageFlip
  • goToLastFrame() goes to the last page of the PageFlip
  • goToPreviousFrame() goes to the previous page of the PageFlip
  • goToNextFrame() goes to the next page of the PageFlip
  • goToFrame(frame:int) goes to a particular page
  • stopAllAnimations()
  • stopAllSounds()
  • stopAllVideos() 

There are also other public methods but for me those are the most interesting to create a PageFlip controller.
To work with those methods you have to cast the content of Loader like a generic Object and then you can call all those methods like you can see here:

// here we create the generic object to call PageFlip methods
private var _pf:Object; 
// we load our file generated by InDesign
_loader = new Loader();
_loader.contentLoaderInfo.addEventListener(Event.COMPLETE, setPosition);
_loader.load(new URLRequest("pageflip.swf"));
//when PageFlip is loaded I add on the DisplayList
private function setPosition(e:Event):void{
_contPF = new Sprite();
_contPF.addChild(_loader.content);
addChild(_contPF);
_pf = _loader.content; 
}

// below I make functions to navigate the PageFlip when user click a button
private function prevPage(e:MouseEvent):void{
 _pf.goToPreviousFrame();
 }
 private function nextPage(e:MouseEvent):void{
 _pf.goToNextFrame();
}
 private function lastPage(e:MouseEvent):void{
_pf.goToLastFrame();
}
private function firstPage(e:MouseEvent):void{
_pf.goToFirstFrame();
}

If you’d like to create a more automatic workflow that allow your user to focus only on the content of PageFlip without waste his time with exporting issues.
In our case we use InDesign Server to solve this problem and create some scripts that allow user to create thumbnails and zoom pages without spend a minute on Photoshop or InDesign but easily upload own InDesign file on a server and via scripts we make everything user needs.
But I know that not everybody could have InDesign server in house, so another solution that I’d like to suggest could be create an InDesign panel with Flex that make the dirty job for the user, preparing all images for thumbs and exporting the PageFlip with right settings.

I know very well that it’s not rocket science for a Flash developer but I think that the workflow behind could be interesting and could be helpful in many situations and also I guess that InDesign users could find good stuff in this post.
Finally we have to remember that technology has to help people in their daily work accelerating process and maybe substitute the human interaction with a computer interaction giving more time to what people should be better like think to new stuff.

Flash Platform Galaxy: why choose Flash Platform

In those days I’m reading a lots of mailing lists, forums, blogs and so on where Flash Platform supporters are so disappointed about the latest marketing movement of Adobe.

In fact yesterday Adobe announced that they stop the development of Flash Player on Mobile devices (on Desktop they are going ahead).
The road is clear HTML 5 inside the browser and Flash Platform for RIAs, Games and out of browser in combination with Adobe AIR.

For me Adobe for the second time (the first one was during Adobe MAX) has totally mistaken how to communicate this news and obviously tech blogs bring this announcement like the end of Flash…
Personally I don’t think that is the end of Flash but I think that Flash is moving on a new position in multimedia world probably out of browser.
I’m an Adobe addicted, like you know, and in particular I’m a Flash Platform supporter, so I think that we have to move on and make something to spread the word about this foggy situation, guys, Flash Platform is ALIVE!
To do this, I start making a pdf file called Flash Platform Galaxy that could help people to have an idea of what is Flash Platform and why choose it ( I know, I’m not a graphic designer but I think it could be useful), if you want to add more informations or change something feel free to leave a comment at this post or drop me a line via email.
Let’s go guys, we have a platform to save ;)

It’s time for a new web design era… probably without Flash

I’m here in L.A. for Adobe MAX, before the beginning of the conference we were very excited about the 2 keynotes because we were waiting for amazing news about our favorite platform… but it didn’t happen, instead we find 2 days very focused to designers (and it’s normal I guess) and to HTML 5, JQuery and CSS 3.

This is an important signal from Adobe, in 2 keynotes they mentioned Flex 2/3 times maybe, all the new stuff for Flash was focused on games and 3D and AIR had only 5 mins to show the new release and its new features.

So the message from Adobe is quite clear: “Use HTML 5 for the web and Flash for the game and out of browser”.
This recommendation from Adobe would change online web design classes significantly in the future.

It seems crazy but it’s the truth… the same company that in the beginning of 2000 was scared from the little Macromedia and its best technology Flash, today substitued the player with a new one.

In latest years I took part of different Flash Platform projects, mainly desktop and mobile applications and I hoped to embrace the right direction with the Flash Platform, with this MAX I’m pretty sure  that I made the right decision.
I’m disappointed that my favorite platform will be out of the browser but I’m more disappointed that Adobe is following the market instead of make it.

Today I can say that it’s time to move on and start again to study new “trendy” technology instead of a good and solid technology like Flash Platform.
Could Flash be the new mobile and desktop technology? I really don’t know but I’m sure that this year a new milestone of the web was put by Adobe.

Playing with Google+ API and Actionscript 3

Yesterday I saw that Google has released Google+ API, so I started to played with in my favorite part of the day: the night!

For now Google has published only public APIs that allow you to retrieve user’s informations and his activities list, all API are made in RESTful and JSON that are so easy to add in your project.
When Google will release next APIs, I hope soon, you can consume them with an oAuth 2.0 authentication, like Facebook.
I made a simple example to retrieve data from my Google+ profile in Actionscript for Android, you can download the source files directly from here.

If you want to play with Google+ API, first of all you have to request your Google+ API key; to do that go to Google API console and activate Google+ service, then in the details page you can find your key.

Google+ RESTful services get us a JSON response, to read it in your Flash/Flex application remember that you need as3corelib that have the JSON deserializer, for example you can push in a generic Object all data retrieved from Google+ service or if you prefer you could create a Value Object that it could be more useful.
In this case I decode directly in a generic Object, like you can see in this code snippet:

var data:Object= JSON.decode(dataToRead, true);

then now you can easily access to informations:

var icon:String = data.image.url;
var name:String = data.displayName;
var tagline:String = data.tagline;
var description:String = data.aboutMe;

Another easy feature that you can add in your Google+ application is a static image of the map, like in your web page, using Google Maps Static API.
You can easily make a query to Google Maps passing in GET params like: the dimension of image, the location and the zoom; you can also add more params that you find in the docs of Google Maps Static API.
Here a code sample to add this feature in your Flash application, in those line I request for an image with width 480px, height 200px, with roadmap skin and with a zoom of 15x:

var mapLoader:Loader = new Loader();
//city is a variable with the name of the place that you have to retrieve.
mapLoader.load(new URLRequest("http://maps.googleapis.com/maps/api/staticmap?center="
+city+"&zoom=15&size=480x200&maptype=roadmap&sensor=true"));
mapLoader.y = this.stage.stageHeight - 200;
addChild(mapLoader);

Like you can see work with those APIs are pretty easy, so now we have to wait for final release and then we can start to create our Google+ integration with the Flash Platform.

Tricks for tween on mobile devices with Flash Platform

In this quick post I’d like to share with you my experience about Tween on Flash Platform projects delivered on a mobile devices.
I started work on mobile since Flash Lite 1.1 so I grew up with mobile, I lived all the Flash mobile evolution and now, on tablet and smartphone, I had some good tricks to share with you, I really hope that those tips could help you during your developer life.
OK, let’s start:

  • Use quality property of stage
    This is a really good technique to use when you have to improve performance of your project, when you need to make a fluid tween before launch it, set stage quality to low and when tween will finish set stage quality to high or best.
    Avoid to use this technique when you have vectors (textfield for example) on the stage because you could have a worst result.
  • Use cacheAsBitmap and cacheAsBitmapMatrix
    If you have vector object that you’d like to animate in your project remember to cache them and then animate; remember also to set your application with GPU acceleration and you can see a really good performance with this technique.
    Avoid to cache objects that you need to remove from display list, it will be so expensive for your memory.
  • System.gc() works!
    I tried in few sample to use it on Android and I saw a good result, so the “old” tip to call System.gc() twice in a try/catch statement works on mobile device too (only on AIR apps)
  • Take care with multiple animations on iPad and iPhone
    On iOS devices we don’t have AIR runtime so LLVM translate our AIR project for us in Native Binary so it could help if you move few objects per time in particular if you have big objects to move like a background or something like that
  • Greensocks tweens are the best
    I tried tweener and other tween libraries for AS3, but the best one for me are the Greensock tween library, in particular on iOS devices.
  • Last but not least, remember to test your animation on the device because you could see “funny” results
    Sometimes happen that on your computer everything works well but when you port your content on a tablet or smartphone everything works not so well.
    Before hurt your head, remember to test a lots of times your mobile content on the device, it could save your projects!
Finally I suggest to take a look at dev center mobile development zone of Adobe site because you can find many tutorials and helpful tips on mobile development.
That’s all folks for now, I hope you enjoy those tips.

Flash Camp Milan review

Yesterday in Milan we had the Flash Camp about Mobile topics and then we had the Flash Camp Party at NH Hotel… really wonderful time.
Like you know, in Italy it’s not so easy to organize those kind of events because usually people don’t move to another city like other foreign countries but Flash Camp had a great success.
This camp was organized in the same place of WhyMCA the mobile revolution, an italian conference focused on mobile topics.
We had 50/60 people per session and I’m glad to say that my session had 80 people so I’m happy about this little success.
All the sessions surfed in deep about CG, design patterns, video optimization for mobile, flex on mobile and so on, so I was really excited to take part in this event.
My session was about Design Pattern for Mobile, I talked about 3 design patterns: Singleton, Observer and Presentation Model.
With a couple of samples (that you can download from this link) and few slides I made an application that run with the same base code on tablet and smartphone; this is an hot topic now on mobile world in particular on Flash Platform side.

In next few weeks I’ll make a post about Presentation Model to share my thoughts about this argument and how to use it in your project , but if you want to start with this topic, take a look at this great post on RIArockstars.

Finally I’d like to thanks the Flash Mind, Adobe Flash Platform User Group Italy, to give me this opportunity, WhyMCA staff for the amazing organization, other speakers of Flash Camp for great time spent together and people that came to talk with us during the Flash Camp and to the beer party too.
I leave also a link to some photos took during Flash Camp in Milan.

Flash Camp in Milan

I’m glad to announce an interesting Flash Camp that will take place in Milan this month at 20 and 21.

All the topics of the Flash Camp will be focused on mobile side, so Flex for mobile device, iOS, Android and Playbook development, code technique for mobile applications, optimizing video content for mobile, design pattern and architecture for mobile project.
Flash camp will be hosted by the whymca the mobile developer conference, that for the second year will show the mobile opportunities not only with Flash Platform but with any technology could be use for mobile purpose.
The event will be in Milan in Milanofiori (Assago), you can find more information on whymca web site.

Back on the Flash Camp side, speakers will be:

Mihai will talk about Flex on mobile devices and how to deploy a content on multiple devices, in the afternoon he has a live coding session where show how to create a mobile application with Actionscript 3.
My good friend Fabio will talk about video encoding optimization for mobile devices, Andrea will show how to create a game cross-platform with Flash Platform and Piergiorgio will give us great suggestions on how to optimize our code and improve the performance of mobile solutions.
Finally me, I’ll talk on how to organize a multiple screen development with Design Pattern and Architecture to re-use code and have great performance on mobile solutions.
For a limit number of people we are organizing a post event for the evening so try to come from the beginning of the Flash Camp and you’ll receive more information about it or keep update reading this blog.
See you there Flashers!!!

Adobe CookBooks Reader for Android

Hi everyone,

I’ve just released on Android market the CookBooks Reader application where you can read all new recipes about Flash Platform technologies.
It’s FREE and it’s based on Flex 4 and Adobe AIR so remember to download it before download CookBooks Reader.

If you try it, feel free to leave here comments with new features or suggestions…  I’m looking for you! Let’s go Flash Platform geeks! :P

Flex on mobile: first impressions…

Like you know I love work with mobile and embedded stuff, in particular I love working with Flash Platform on mobile devices.
In latest months I worked on Android and iOS with Flash Professional but in latest weeks I started to work with Flex HERO sdk.
I love so much work with Flex but on mobile I’ve never tried yet.
First impression is that work with Flex on mobile stuff is quite fast respect Flash because it adds a lots of usual features that a mobile application needs.

Splash page

Any mobile application that is called like that, needs a splash page to introduce the real application.
In Flex you can set it very easily directly in main MXML file.
The executable MXML file on mobile project is called ViewNavigatorApplication instead of WindowedApplication like every AIR application, this new class allow you to set splashScreenImage, splashScreenScaleMode and splashScreenMinimumDisplayTime.
Those properties allow you to choose an image file for the splash screen, set its minimum duration and finally how it works in each screen’s dimensions where application runs.

Views

I mention ViewNavigatorApplication, this is a new concept of Flex mobile applications, in fact each application is composed by different View components.
Views are so interesting because they have a lots of things pre-builted like ActionBar, activation and deactivation events, View title, caching data and so on.
Every view is managed by a navigator, with the navigator you can push or pop views (like an array) to change them.
You can also choose how they will be animated, by default you can see a simple slide left or right (depends if you are adding or removing a view).
ActionBar is a new interesting component composed by 3 elements:

  • navigationContent
  • titleContent
  • actionContent

Usually actionBar could be used like a context menu of the view, remember that on mobile development is necessary to go back in the previous mask and also remember that your user doesn’t work on an application like uses a desktop application so shortcuts are so important.

Mobile Components

The new Flex framework “Hero” added optimized components for mobile purpose.
Until now I worked with textinputs, labels and lists that works very well, I tried in 3 different Android phones and performance are quite good.
Another new component added is IconItemRenderer that is an optimized item renderer for list component for example.
This component could be customized with: title, message field, icon and a decorator class that allow you to add for example another image. This is an IconItemRenderer sample where I added also filters (a drop shadow in this case)

Device Interaction & Flex Performance

Another cool thing that allow you to save time is that back button on the smartphone is managed by the application and it automatically goes to the previous view when a user click on hit.
In my few samples I tried to work without using cacheAsBitmap and cacheAsBitmapMatrix to have better performance and believe me that you remain astonished by the performance.
In fact performance are so good, it is so optimized for mobile purpose and everything works well, I tried to add custom effects and filters but performance were amazing too.

Mobile project Architecture

This is my favorite topic, when I started to work on mobile stuff with Actionscript 3 I thought on how to have great performances but with a good architecture that allow me to maintain my application during own life.

So I investigated on how new mobile technologies work and I found that Nokia QT works on mobile with a MVVM architecture, usually instead of controllers you can use delegates but depends of the application.
Working with MVVM architecture and a good design pattern like observer you can solve any problem in a mobile project, performances are perfect and you can optimize your code in the best way you like.
There are other tests that I want to try, the first one will be using Signals instead of Observer, I’d like to know performances in a mobile project (stay tuned :P ).

Final Conclusion

The new Flex framework is an interesting step to the future, with this framework I’m sure you can create cool application in few days focusing on details and not on the application skeleton.

I suggest to take a look at Adobe TV, Adobe labs and Adobe Opensource to start work with Flex HERO!

UPDATE

take a look here to the Flex mobile performance